The original model shown here was made for The Hunter shown in the Digital Sculpting Section. It has been retextured to fit the Fallout 3 Universe. The projectile mesh is not custom but it's traits are. In addition, this model is one (if not the only) rifle in Fallout 3 that has no clipping from the player - that being a main goal in my design. The Environment shown in the video below is a reworked area in the Wasteland. The ground was retopologized and some props were retextured (the targets were originally signs). The cages have custom Navmesh to keep the Super Mutants from escaping.
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