Daphne is a creation based on Greek Mythology. Instead of making her a complete wooden structure I opted to incorporate a white stone as her primary body color and then allowed the wood to take that over.





The following movies show the LP model (~6k poly) with the HP projection applied and a wire frame turnaround with only the normals applied. Both renders are preview animation from 3DS Max using the Xoliul Shader.





A Diffuse, Normal and Specular were used in the result (listed in that order below from top to bottom).