The Blunderwagon was made for a UDK Tower Defense Game. It was built as a Crowd Actor that must be destroyed prior to reaching the Base.
The base model was created in max and then zBrushed for detail. The final diffuse was done in Adobe Photoshop. Rigging and Animation was done in Max and then set up in UDK. Each image below may be clicked on for a larger view.
Modeled: 3DS Max
Textured: Zbrush/Photoshop
Polycount: 2,457
The following is a movie detailing the animation tree with attached particle nodes:
The following is a movie detailing the crowd actors in action:
The following images are screen grabs from 3DS Max:
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